Neon Strike
A first-person arena shooter on a platform floating in broad daylight, high above the clouds. One rule set, no classes: everyone spawns fast, double-jumps, and starts with the same blaster — the four real guns sit on pads at the compass points, health and armor live on the corner towers, and the overdrive damage-doubler crowns the central spire, reachable only by jump pad. Kills score a point, falling costs one, and the rocket launcher hurts you half as much as it hurts them, which is the polite way of saying rocket-jumping is legal. Seven bots with names, grudges and favourite weapons fill the arena — they fetch guns, break for health packs and refuse to strafe off the edge — and friends can drop into the same match with a four-letter room code while the bots make room. Every wall, gun, cloud and explosion is generated in code; nothing was downloaded.